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The
other part of videogames is FPS. FPS, First Person Shooter is the second
most important category of videogames after RPG.
FPS
is a genre of video games which is characterized by an on-screen view
that simulates the in-game character's point of view and a focus on the
use of handheld ranged weapons.
The
modern FPS genre emerged at the point when home computers became sufficiently
powerful to draw basic 3D graphics in real time.
There
are a lot of FPS games today, especially on Internet: Halo, Counter Strike,
Duke Nukem 3D...
The
extent to which FPSs attempt to model themselves on reality varies dramatically.
Settings may vary from accurate recreations of historical periods such
as World War II to fantastic sci-fi depictions of the distant future .
Damage to the player and enemies may be modelled fairly realistically,
with the possibility of dying by a single shot and wounds to different
body parts having a visible effect on the gameplay; or characters may
be able to shrug off bullets or survive after falling large distances.
The
type of weaponry found in an FPS, and the realism of guns' accuracy and
power, is usually appropriate to that game's setting. Frequently, the
most recently-found gun will be the most powerful and most used, and players
will retain every weapon they have discovered, ending the game carrying
an unrealistically massive arsenal of guns and ammunition. However, developers
have also attempted to improve the realism - and sometimes the balance
and strategy - of their games by placing a limit on the number of weapons
players may carry.
The
level of emphasis on plot varies. Some developers choose to give players
as little information as possible and thrust them straight into combat,
while others craft elaborate backstories and settings for their games.
Storytelling techniques also differ; the plot may be revealed through
interaction with other characters (sometimes incorporating dialogue choices
more typical of an adventure game or RPG), mission briefings before levels,
or cut-scenes.
Many
first-person shooters are designed primarily as multiplayer games, and
the single-player component (if any) consists entirely of play against
bots. The TimeSplitters series began as a split screen multiplayer-focused
game, although its single-player modes have since become more elaborate.
The MMOFPS combines first-person shooter gameplay with a large number
of simultaneous players over the Internet.
This
is the cover of DOOM, the first FPS created.

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